I study how design can make emerging technology more accessible and human-centered.
About
I'm a PhD student in Regional Development Planning at the University of Cincinnati's College of Design, Architecture, Art, and Planning (DAAP), where I also teach in the industrial design program and hold a Presidential Fellowship.
My work spans AI, digital twins, physical computing, and digital fabrication. I pair hands-on making with computational tools and keep people and real contexts at the center, from early research through working prototypes.
I've also taught undergraduate industrial design studios at DAAP for over four years, with a focus on accessibility and hands-on making.
Education
University of Cincinnati (in progress)
University of Cincinnati, 2023
Indiana University, 2021
Summa Cum Laude
Focus Areas
01
Research
Open-Source Urban Design Frameworks and Tools for Simulation Research
Developing a game-engine-based framework that integrates spatial data, simulation, and participatory input to support human-centered urban design. This work bridges planning theory, design practice, and lived experience through research-through-design methodologies.
Tactile Storybooks for Visually Impaired Children
Led design and testing of 3D-printed tactile artifacts paired with braille storybooks at the Clovernook Center for the Blind and Visually Impaired. Developed user-testing methodologies and supported international distribution.
AI-Assisted Analysis & Data Collection Platform
Developed and published open-source research tools including a Raspberry Pi-based data collection platform and an AI-assisted analysis tool. Used in workshops, lectures, and collaborative research projects.
GitHub →VR as a Tool to Connect Social Science & Design Research
Investigated virtual reality's potential to connect social science and design research through a case study of implicit bias in virtual interactions.
02
Teaching
Philosophy
My teaching philosophy is grounded in studio-based, research-informed learning, with a strong emphasis on undergraduate industrial design education. I believe undergraduate studios are where students develop foundational design habits, ethical awareness, and confidence as makers and thinkers.
In my studios, I emphasize human-centered inquiry, accessibility, and iterative making. Students are encouraged to move beyond form-driven solutions toward designs grounded in research, context, and impact. Projects balance conceptual rigor with technical skill development in CAD, digital fabrication, visualization, and prototyping.
Teaching Experience
Co-lead undergraduate industrial design studios emphasizing human-centered, accessible, and research-informed design across foundation through intermediate levels.
Supported undergraduate studios and lecture courses through tutorials, critiques, and curriculum development.
03
Selected Design Work
Modular Screen for MADLABS
[Henry: one factual line — what it is and your role]
Competition Winner | 2019
Steam Bent Chair
[Henry: one factual line — what it is and your role]
Featured in "Process" Exhibition | 2019
Rehabilitative Design for the Juvenile Justice System
[Henry: one factual line — what it is and your role]
Senior Capstone | 2020
Statera: Public Art Installation
[Henry: one factual line — what it is and your role]
Collaborative Design | 2019
04
Publications & Presentations
Peer-Reviewed Publications
Workshops
Presentations (Selected)
Open-Source Scholarly Artifacts
Patents
Let's Connect
I'm glad to talk about research collaborations, teaching, and projects involving design, technology, and accessibility.