I am a PhD Student in Regional Development Planning at the University of Cincinnati's College of Design, Architecture, Art, and Planning (DAAP), where I also serve as an Adjunct Instructor in Industrial Design and Presidential Fellow.
My research investigates how industrial design can translate emerging technologies, including AI, digital twins, physical computing, and digital fabrication, into accessible, human-centered systems with measurable social impact. I approach design as both a research practice and a civic tool, integrating theory, computation, making, and participation to address accessibility, inclusion, and equity in designed environments.
With over four years of teaching experience in undergraduate industrial design studios at DAAP, I emphasize human-centered inquiry, accessibility, and iterative making. My pedagogical approach encourages students to move beyond form-driven solutions toward designs grounded in research, context, and impact.
Developing a game-engine-based framework that integrates spatial data, simulation, and participatory input to support human-centered urban design. This work bridges planning theory, design practice, and lived experience through research-through-design methodologies.
Led design and testing of 3D-printed tactile artifacts paired with braille storybooks at the Clovernook Center for the Blind and Visually Impaired. Developed user-testing methodologies and supported international distribution.
Developed and published open-source research tools including a Raspberry Pi-based data collection platform and an AI-assisted analysis tool. Used in workshops, lectures, and collaborative research projects.
GitHub →
Investigated virtual reality's potential to connect social science and design research through a case study of implicit bias in virtual interactions.
Co-inventor on two U.S. patents: transformable seat systems for aircraft interiors (2022) and adaptable toilet systems (2023).
My teaching philosophy is grounded in studio-based, research-informed learning, with a strong emphasis on undergraduate industrial design education. I believe undergraduate studios are where students develop foundational design habits, ethical awareness, and confidence as makers and thinkers.
In my studios, I emphasize human-centered inquiry, accessibility, and iterative making. Students are encouraged to move beyond form-driven solutions toward designs grounded in research, context, and impact. Projects balance conceptual rigor with technical skill development in CAD, digital fabrication, visualization, and prototyping.
Co-lead undergraduate industrial design studios emphasizing human-centered, accessible, and research-informed design across foundation through intermediate levels.
Supported undergraduate studios and lecture courses through tutorials, critiques, and curriculum development.
Senior Capstone | 2020
Collaborative Design | 2019
Competition Winner | 2019
Digital Fabrication | 2019
Featured in "Process" Exhibition | 2019
I'm interested in discussing research collaborations, teaching opportunities, and projects at the intersection of design, technology, and accessibility.